
There are a few ways that BioWare could improve the Renegade pathway moving forward, especially if the company wants to encourage more Mass Effect players to branch out in terms of gameplay decisions. This could potentially mean the revival of the Paragon and Renegade system. While this likely doesn't mean that Andromeda will be entirely forgotten, it does make it more probable that features from the first Mass Effect games will be returning instead. Future DLC for Andromeda was abandoned after the game's highly-criticized launch, and the Mass Effect 4 trailer released in late 2020 strongly indicated that the franchise would be returning to the original trilogy instead.
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What Paragon And Renegade Should Look Like In Mass Effect 4įor better or worse, though, it seems like the Mass Effect series won't be following in Andromeda's footsteps any time soon. This was drastically shifted in Mass Effect: Andromeda, which rather than letting players determine Ryder's morality allowed them to influence their personality traits through dialogue instead. There are plenty of Paragon options that feel more like Renegade decisions, and especially in Mass Effect 3, Shepard grows so much as a genuine character as opposed to a blank-slate player insert that it feels as though their core personality remains mostly unchanged regardless of their morals. Oftentimes, players who are going for a more jaded or ruthless interpretation of Commander Shepard don't even need to pick Renegade choices to stay true to their vision of the character. Related: Mass Effect's Saddest Character Deaths In Mass Effect 3 in particular, many Renegade choices feel outright unjustifiable, such as being able to kill Mordin and Wrex to sabotage the genophage cure. It seems as though a Renegade Shepard just isn't as rewarding to play as a Paragon Shepard, or that the justification and reasons behind picking a Renegade choice aren't compelling enough to persuade most players toward that side. While this could be indicative of the level of attachment many players tend to form toward the characters in Mass Effect, it could also communicate a flaw in how the Renegade pathway was designed. John Ebenger, a Cinematic Designer on Mass Effect, revealed in early 2020 that over 90% of Mass Effect players chose Paragon over Renegade during their playthroughs. Mass Effect 4 should take the opportunity to reevaluate how the system works.


Although the system is slightly more nuanced than the oftentimes black-and-white view of good and evil presented in similar games, Mass Effect's morality features are hardly perfect, and in particular its Renegade pathway leaves a lot to be desired. Shepard can be influenced down two different pathways, Paragon or Renegade, depending on a player's gameplay decisions and dialogue options. Like many other RPGs, BioWare's Mass Effect trilogy features a morality system to help influence player decisions.
